me2 incinerate heavy or blastdreaming of holding a baby in my arms in islam

me2 incinerate heavy or blast

Position him close to the enemy for maximum distraction and shotgun damage and increased likelihood of triggering his charge. So ME2 can be punishingly difficult on insanity for the inexperienced, so I thought Id pass on some of my knowledge from beating this game on insanity multiple times. This is the class power for the Infiltrator in Mass Effect 2. You're browsing the GameFAQs Message Boards as a guest. The Cain is a great heavy weapon if you only have one objective and only plan to use it once. It also stops enemy health regeneration, but note that even if an enemy has a single point of armour left, Incinerate will damage the enemy's health but not stop their regeneration. Incineration blast. Heavy damage to health and armor.Make an enemy panic, stopping health regeneration. Exploding flame damages the health and armor of anyone nearby. Heavy incinerate. I always go area unless for example I am adept then i'd do area singularity and heavy pull, heavy pull for single enemies for the long duration. Haven't played thru the game has an Infiltrator but, at hardcore+ difficulty I'd probably choose the Blast. I chose the Blast for ammo-saving opportunities. Its improved version is unique in that it offers a 10% damage bonus instead of a longer duration, offering a bonus to defense and offense at the same time, making it a good idea to always have it active. Is there a way to switch which shoulder the camera looks over on the PC. Neural Shockwave is instant-cast and instant effect, something Shepard's Full Cyro Blast would not be, and even has a lower cooldown. The weapon locks on to an enemy, helping you to reach out and touch one of them; but be aware that it may not lock on to the one you want. For a dedicated sniping Infiltrator equipped with the M-98 Widow, and if you pick Warp Ammo as your bonus power and upgrade it plus Disruptor Ammo to the Heavy version you will be a one-man anti-everything monstrosity. Wear down enemies like Thresher Maws and Geth Armatures and exit the Make for the final shots to get full exp. Is there any benefit to scar healing beyond cosmetic. Rank 2 AI Hacking and the 1 point wonder Neural Shock are both instant-cast and both have durations that exceed their cooldown timers. Area concussive shot slays unarmored husks. In-depth look at the major choices in Mass Effect 2 and consequences - both short and long term - of each. Bring him when you expect blood pack mercs or husks and combo with a good crowd control character like Jack, Jacob, or Samara, Legion- unlocks pretty late so there arent too many chances to use him. One of the most useful damage powers in Mass Effect 2, Incinerate burns through armor and health very quickly and is somewhat effective against shields and barriers. Incineration Blast is nice for groups.. IMO, Heavy Incinerate is better, simply because you don't find that many groups of armored individuals together. The Infiltrator is the quintessential sniper class, and an expert at guerrilla warfare. If you are on higher difficulties, then leveling up Incinerate to level 4 couldn't go to waste as you need to blast through armor, and it can be very useful against organic enemies as well. This is a very situational skill. Only available if you recruit Morinth, this is the organic equivalent of AI Hacking. Zaeed He's a very overlooked companion in my experience. 2023 GAMESPOT, A FANDOM COMPANY. Overall, this bonus power can make an Infiltrator nigh unstoppable against shielded enemies (especially on geth missions), but it has its drawbacks and is completely useless if there are no shielded or synthetic enemies to fight. If you are a true believer in the "One Shot, One Kill" mantra and want to exploit it to its fullest, the combination of Assassination Cloak, Assassin, and the M-98 Widow rifle will ensure maximum damage per shot. The M-622 may be one of the least useful weapons to the Infiltrator who uses the Cryo Ammo power. The Tactical Cloak also has a lot of potential if it is upgraded. These weapons are very important for Mordin's build. 2023 GAMESPOT, A FANDOM COMPANY. I've been able to knock a few enemies off ledges using concussive shot. Sniper Rifles, like the pistols, are very effective against armored enemies but weak against those with shields or barriers. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. This power allows you to move around freely outside of cover and get into a better position before taking an enemy out, but avoid overconfidence: try to keep cover within reach, and remember that enemy attacks not aimed at you can still hit you and break the cloak. While it does help in crowd control, it has its limitations, mainly in range and ammo capacity. However if you like to keep your enemies at range and pick them off before they even get close, then this might be a bad option. However, they are mostly effective against armors. The damage bonus against frozen enemies will more than make up for not necessarily getting the cloak damage boost (the cloak damage bonus doesn't work particularly well with the Viper anyway). The tradeoff is you must hit enemy shields or synthetic enemies in order to boost your shields and the size of your shield boost relies on how much damage you're able to deal (so aim for the enemy with the strongest shields). Area Overload can strip an enemy squad's shields, exposing them to the panicking effects of Squad Incendiary Ammo (courtesy of Grunt or Jacob). Details on every Power. So feel free to use it every time you see a group of enemies with a health bar (for example Husks). It also has a targeting laser when you zoom with it, which can be used to increase its accuracy. 2023 GAMESPOT, A FANDOM COMPANY. When pursuing this type of pure sniper strategy, the Terminus Armor is an often overlooked yet invaluable option, as it gives you a 10% increased ammo capacity, and the 10% increased storm speed will often make up for the 2 second shorter duration in your cloak, allowing you to reach cover either before or only slightly after your cloak wears off. You can never go wrong with a sniper in your squad, Miranda- S tier Squadmate, you can never go wrong with her. Overload and warp can deal with all types of protections and she can detonate biotic combos. What are all the possible power combinations for detonation? Neural Shock is a useful addition to the Infiltrators powers and already gains much of its value at a single talent point investment. The Blackstorm is a good weapon for the Infiltrator, if you like to get close. Any reason why I can't manually save anymore? This section will cover what weapons you should equip for Mordin to maximize his damage. I played as an Engineer through ME2 on insanity twice. Even then it is so you don't have to take another active power. Enhanced extends the duration to 8 seconds, while Assassination adds a whopping 35% extra damage for a total of 75% bonus damage. Furthermore, note that your shields cannot be boosted beyond a certain level, i.e. Note: As with all projectile powers, the power does not launch an actual projectile when used by a squadmate. Builds for all squadmates. --you only notice the trolls and morons (like attracts like), and my replies to them. Because of its high ammo capacity, if you are going on a long mission, then this might be a good weapon to grab as you leave the ship. FIRE EXPLOSION - Can be set up by: Incinerate, Carnage, Inferno Grenade, Incendiary Ammo. Incisor is only good in Shepards hands and even then not very. But it is also quite powerful against all other forms of protection, and can both damage and stun multiple unprotected opponentseven organicswith one shot. In ME1: Killing enemies in the Mako reduces the experience you receive. This means having offensive abilities to take down and crowd control enemies. Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage . Shotguns cover close range, which, for Infiltrators, is normally covered only by SMGs and Heavy Pistols. With some care, it can easily be used with cloak, creating almost unparalleled survivability. Each of these weapons are good at keeping enemies at a distance, and still leaving your sniper rifle as a viable weapon. Is there any benefit to scar healing beyond cosmetic. Unlike its Mass Effect 2 version, Incinerate no longer has an area of effect baseline, only the Rank 4 Radius evolution allows it to hit multiple grouped targets. Cryo Ammo is also invaluable for Infiltrators using the cloak for sneaking up on enemies and ambushing them. Very effective against armor. While you are using it, just be careful how much ammo you go through since the weapon does tend to eat through your stock quickly. Mordin should be supported by a high HP or defense character like, Your priority ability should be Fire Blast as it is effective against armors and health bars. If I recall correctly someone tested the difference between the two a year ago (or something along those lines) and it took the same amount of Incinerates to fully strip a Krogan of his armor. Armor Piercing Ammo makes sniper rifles even more effective versus armor and health, and with Incinerate, it can help punch through the heavy armor of bosses and YMIR Mechs. But you've got Garrus, Zaeed and Grunt for that. The available tech skills allow you to deal with shielded, armored and regenerating enemies, leaving barriers as the only defense you'll need NPC aid to counter. Incinerate does 1.5x damage against armor, but only half damage (0.5x) against barriers and shields. Infiltrator choice: Heavy Incinerate or Incineration Blast - GameSpot Because the DoT effect of the Rank 5 Burning Damage evolution is relatively long (8 seconds), in multiplayer especially, this evolution may only be useful against larger boss-type enemies (Atlases, Banshees, etc.) Squadmates with automatic weapons will often fire full continuous clips at enemies that have recently ducked behind cover, and enemies hit by weapon-fire often try to get to cover quickly afterwards barring a rush, so a fair chunk of your squadmate firepower will be wasted. This matters. The Infiltrator is the most rogue-like class of Mass Effect 2, and combines the versatility of tech skills with the freedom of attacking at long range with sniper rifles. The damage of any Fire Explosions or other Power Combos caused by the Incinerate are. At any rate, Full Cryo Blast is one of the best powers in ME2. Another S tier pick, she can deal with two types of protection and prime combos. Jack's abilities are also worth considering as she has a shotgun, which is useful against close-up enemies, Shockwave, which is very good at crowd control, and access to Squad Warp Ammo, in case you are fighting enemies with barriers. Heavy Incinerate Explosive Drone Mechanic (or whatever it's called.) It can be used on enemies after the Inceration ability. Due to its very short cooldown, it does not interfere with using other powers. Although the damage per hit is much lower than the Mantis, it can prove quite useful in heavily populated areas, even taking down 2 or 3 enemies at once. Regardless, Assault Rifles are a good choice and wouldn't go to waste if chosen. Has the highest base damage. New comments cannot be posted and votes cannot be cast. Instead use her flash bang often and shadow strike situationally. Because Infiltrators normally deal with things at long range, shotguns might not be your first choice. However, keep in mind that the weapon does have a limited range, roughly 20-25 meters, so beyond that you should stick with the sniper rifle. In addition, this power provides a Sniper Time slowdown and a bonus to its duration, which allows you to use the Infiltrator's signature weapon more effectively. Let us move to the equipment. Taking the Rank 5 Burning Damage evolution does not extend the duration of the priming effect. Incinerate deals the listed damage to shields and barriers only. Massive energy blasts overpower shields and synthetic enemies. The usefulness of Area Overload, Incineration Blast, and Attack Drone have already been covered above. Heavy concussive shot stops charging Krogans. Neural Shock is also valuable in instantly stopping charging krogan or varren as well as instantly destroying unprotected husks. Everyone has shields of some kind, and you want them GONE. Drains shields, drains Geths' health, and keeps Shepard out of cover and in the fight. While Neural Shock is quick and perfect for keeping an exposed organic disabled, AI Hacking is great to continually recast on the remaining toughest Geth of a cluster left until they weaken each other all down to nothing. Incinerate | Mass Effect 2 (ME2) - Gamestegy community Also overload will instakill Unshielded pyros and set everyone near them on fire. Cryo Blast, is it worth it? - Fextralife Forum What can it be used for? Use them like free grenades, Grunt- the perfect krogan is the perfect tank, he draws a LOT of aggro and can take heavy punishment without going down. Incineration Specialist achievement in Mass Effect 2 His sniper rifle and AP ammo chew through armor fast, overload kills shields, and concussive shot can take a bite out of barriers and will always stagger shielded enemies without armor. Note: This power travels in a straight line from the user to the target, hitting instantly. Earth is burning. It is perfect for keeping exposed enemies ragdolled to be finished off with your weapons. Assassin would be the better option for those who prefer to use Incinerate or damage-increasing ammo powers because these are further increased by the power-damage bonus. Bring Mordin along and follow up with his quick cooldown (relatively speaking for squadmate abilities) Area Cyro Blast, while having his Heavy Incinerate in reserve for the few heavily armored foes. The ability to cloak, then be able to shoot, then get back into cover, can be invaluable during engagements when you need to get a level up on your enemies. See also: Engineer Guide, Engineer Guide (Mass Effect 3) Engineers can spawn combat drones to harass enemies or force them out of entrenched cover positions. The phalanx is a better choice for Shepard but your team AI wont shoot it as fast as they shoot the carnifex so the overall DPS of squadmates with the carnifex is higher Sniper rifles- always the mantis unless the widow is available. AI hacking is too situational to spend points on so dont, Garrus- Another S tier pick. Its freeze-effect is also prevented on higher difficulties because it can only affect unprotected enemies. The Phalanx is just as accurate at longer ranges (if not more so) than the M-3 Predator and M-6 Carnifex while still packing a better punch. While Cryo Blast is the better power compared to Neural Shock, I am not willing to give up the AOE Incinerate, and I play Lair of the Shadow Broker too late in the game to be able to respec Mordin and evolve both Incinerate and Cryo Blast. Privacy Policy. The M-100 is the first heavy weapon available, obtained during Prologue: Awakening, and is at least an average heavy weapon for the Infiltrator. Incinerate actually only does 75% of its damage up-front, the other 25% is dealt as a damage-over-time ("DoT") effect over 3 seconds (which is distinct from the Rank 5 Burning Damage evolution that provides a DoT effect). If you have the Kasumi - Stolen Memory DLC pack, then picking the M-12 Locust as your SMG, would serve as another long range weapon. Engineer Build - Unshackled Controller | Mass Effect 2 (ME2) Like similar evolutions for other powers that bestow a DoT effect, the Rank 5 Burning Damage evolution is 40% (or 50% multiplayer) of the. Mordin Solus - Mass Effect 2 Wiki Guide - IGN Depending on the play style, each of the sniper rifles can be effective. Incinerate will prime almost all targets hit for a Fire Explosion for several seconds. Because the Infiltrator lacks any real crowd control abilities, the M-100's knockdown ability can help offset that, and provide some breathing room if needed. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. Weird datapad in gunnery control after Garrus recruitment, Mass Effect 2 Coalesced Compiler v1.0.0.zip, Lair of the Shadowbroker - Liaranot talking anymore. This 2nd Spec is specifically for missions composed of synthetic enemies, so Geth. Like it's been said, it's situationally useful, and it's pretty useful against charging krogan. It also has a synergy with the Operative class power, allowing you to one hit kill difficult enemies. Just make sure that there is adequate cover to get behind before attempting this. Note that a well upgraded Incinerate will be able to destroy the weak shields or barriers of certain organic enemies and also do extra damage to their health. How do you get more ammo for heavy weapons. This is can be quite useful against skittish enemies that like to hide behind cover. Pistols can be useful in close quarters and their higher rate of fire, when compared to a sniper rifle, makes them better suited against quickly moving enemies at mid to short range. If both your squadmates are down, then Tactical Cloak will cause enemies to stand still for the duration of the ability, giving you ample time to line up the perfect headshot. Weapon Training: Sniper Rifle, Heavy Pistol, Submachine Gun You will meet him in Omega trying to help civilians under the effects of the plague. Sniper squadmates are all powerful choices Shotguns- the katana and scimitar suck, always equip the eviscerator or plasma shotgun, unless its Grunt, then pick the claymore Assault rifles- vindicator until you get the mattock SMGs- tempest=space P90, locust=space UMP. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. It's worth noting that all of the toughest enemies in the game, as well as virtually every boss including the final one, have armor as their primary defense which makes this the supreme boss-killing weapon once you get all the Sniper Rifle upgrades. I beat ME2, on Insanity Mode, with an Infiltrator. Sniper rifles have either no or only a moderate damage bonus against shields, so players who rely upon these rifles may find this power to be useful for increasing the versatility of the weapon. Because Husks die when they are frozen, on lower difficulties it can be very useful in missions that have a lot of them. Tactical Cloak's specializations are Enhanced and Assassination Cloak. I will classify both which is the superior option and the order in which you should focus on each respective power. These are powers that allow neutralizing enemy shields, hacking, becoming invisible, or other technical actions Incinerate - Progression Incinerate - Notes Incinerate also deal additional damage to enemy health. Stasis can be a very useful bonus power. Finally, you should never forget the power of the M-5 Phalanx as a long range weapon and even a targeting aid. Effect: Enemies effected by any of the fire based powers, cause an AoE fire explosion, once they are killed by a . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Heavy Warp Ammo ceredbrate 12 years ago #7 Don't know about you guys, but on Insanity, my drones are literally getting. Also, note that although Energy Drain can provide a massive shield boost, you can potentially come under fire whilst your shields are being boosted, thus resulting in less of a shield boost than anticipated. If you like distance, then picking assault rifle training would not be a bad decision. I use heavy on my engineer and infiltrator. Especially good at dealing with enemies like husks, because in ME2 once you strip their armor they die instantly to any power that gets them off their feet. The Rank 6 Armor Damage bonus is a multiplicative increase, raising Incinerate's total damage multiplier against armor from 1.5x to 2.25x (as opposed to 2.0x). Before I answer: Do you have LotSB so you can rearrange their powers, or are you stuck with what you get? Legendary edition reveals ME2 is the worst of the triology. However, used as Squad Cryo Ammo, it will still freeze enemies very frequently and significantly reduce enemy fire. Engineers are the . Concussive Blast is great against hordes of husks, but that's about it. It also can enable Incinerate to simultaneously both prime and/or detonate, Unlike in Mass Effect 2, Incinerate does not halt enemy health regeneration, though. This achievement is worth 15 Gamerscore. . Incineration Blast does similarly for enemy squad's armor. Squadmates dont shoot the viper fast enough to take advantage of its strengths, so pick the mantis because they rarely miss and it does a ton of damage. It strikes me that new players might not figure out how special the power usage is in ME2. The good thing with Heavy Pistols is that AI is very accurate with them. Husks, but their armor is very low. E.g., for sniper rifles with headshot upgrade, the resulting Assassination Cloak damage is 1.25x the damage without cloak for sniper headshots compared to the 75% listed bonus. For the most part, unless you're the close-encounters Infiltrator, it might be best to select another weapon. This section will go in great detail, how you should allocate squad points and at what level interval. New comments cannot be posted and votes cannot be cast. The Viper highly benefits from (ab)using the sniper rifle time slowdown and only peeking out of cover for 1 or 2 shots, each time renewing the time slowdown. Only briefly returning to cover (and not reloading) is very fast and will interrupt many enemies who need some time for aiming. Insanity Infiltrator ME2 - Fextralife Forum His shotgun and charge abilities are also hard counters for melee enemies like husks and varren. Warp Ammo fills the gap left by the Infiltrator's lack of biotic abilities. Be aware, however, that your squadmates will not attack a hacked target until the effect wears off. ALL RIGHTS RESERVED. Even for Infiltrators who use sniper rifles more sparingly, Disruptor Ammo can be very useful, particularly on higher difficulties where many enemies are protected with shields. Alternative to the tempest, however, has smaller multipliers against shields and barriers. If your enemies get closer, then switch to your SMG or pistol to deal with that situation. Her Flash bang grenade staggers enemies with protection, knocks down unprotected ones, and will disable the weapons of anyone hit regardless of protection. Ice Blast has the lowest cooldown in the game of 4.5 seconds. Another biotic choice is Samara, because she has Throw and Pull, can use an assault rifle, and once Reave is unlocked, is useful against barriers. ME2 Squadmate Tips for Insanity : r/masseffect - Reddit Evolves Incinerate into one of the following options: Burn your opponents and incinerate their armor. Certainly though, the one ability that should always be the Heavy vs. Area is Vanguard's charge. Sniper rifles are the single most damaging means of attack for an Infiltrator. If I'm fighting a lot of guys on insanity and I shot through an enemy's defenses, but I don't have time to waste on him because some annoying heavies keep launching rockets or a mob of guys are starting to rush, I knock him down with a concussive shot to temporarily disable him while I deal with the more immediate threatthough I usually use a squadmate's concussive shot for that. Heavy Incinerate vs Incineration Blast - Mass Effect 2 - GameSpot Both seem like they 'd have their own particular advantages. This power overlaps with the sniper rifle with respect to armor and health damage, and can serve as a suitable solution against enemies in cover. The Firepower Pack adds a third pistol, the M-5 Phalanx, which is an extremely powerful pistol. It remains to be seen how it balances in ME3. The M-12 Locust SMG, available with the Kasumi DLC, can cover the same ground as Assault Rifles however, being a mid-range weapon decent against both shields and armor. Note: I decided not to take Neural Shock. Heads Up for new players to ME2: Power Combos : r/masseffect - Reddit incinerate heavy or blast - Fextralife Forum It is also possible to conserve ammo when fighting mobs by simply freezing individual enemies with well-placed shots and ordering squad mates to finish them off. [ME2] Engineer: three build specs : r/MassEffectBuilds - Reddit Engineer do not need additional active powers, he already has the strongest combos. personally heavy incernate, i dont have alot of problems with husks. Some abilities like incinerate and overload still have a slight AOE on closely grouped enemies. Warp Ammo also offsets the sniper rifle's inherent lack of penetrating power against barriers. Then switch to a pistol or an SMG for the remainder of the engagement. The damage boost is in practice only a fraction of the listed value, since it's not multiplicative. Because of this it would be a good idea for ALL of your potential squadmates that you choose the wide AoE version of their offensive skills and for those with Ammo powers to upgrade them to the Squad version. Mass Effect 2 Heavy Incinerate vs Incineration Blast masgaming 13 years ago #1 I can't decide which one to get with Mordin. not "over time") against protections (armor, barriers, and shields). The Infiltrators automatic sniper rifle time slowdown can be (ab)used to its fullest extent with the Viper. You've met with a terrible fate, haven't you?

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