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2019-9-21 - Explore Sass's board "Lost Laboratory of Kwalish", followed by 342 people on Pinterest. We typically play stuff for the Adventurers League, but I really like to support Extra Life modules when I can. Speed 40 ft., fly 60 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 10 (+0) 8 (1) 16 (+3) 3 (4) 10 (+0) 6 (2) 18 (+4) 15 (+2) 16 (+3) 18 (+4) 18 (+4) 18 (+4)Condition Immunities prone Skills Arcana +12, History +12, Perception +8, Religion +8Senses darkvision 60 ft., passive Perception 10 Damage Resistances bludgeoning, piercing, and slashingLanguages Challenge 2 (450 XP) from nonmagical attacks Damage Immunities psychicAberrant Ground. Overlook and the ooze arrived), but explorers and mountain folk of many other races have also been trappedThe mountain passes the characters follow eventually forever in glass.open onto the top edge of a deep valley. Alternatively, it can replace any of its pseudopod attacks with attempts to shove a creature within 5 feet of its surface into contact with its surface. But instead of being welcomed O2. devil inadvertently found its brain magically drawn into Successfully doing so keeps the engine running, but the jar, where it remains desperate to be reunited with Gearbox is unable to disconnect as a result. This adventure explores two dungeon locations and . Creatures. The Cartophile possesses a good number of treasure maps in his extensive collectionssome of which areLaboratory Fight even accurate. All of that has rotted away Treat this as if the character had cast the gate spell to open a gate to the 222nd layer of the Abyss. If made operational, the apparatus can be used In whatever way she can, the undead high priest to safely dive into the gelatinous ooze in search of begs the characters to open the coffin and free her. Hit Points 22 (5d8)Slam. He disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own research. will secure a promise from the characters to return Vorpal Shards. But if he is, the note should be rewarded handsomely. the familiars. If you work with the ideaof weapon. The skifftoll to cross: either one characters Intelligence score can ferry up to ten Medium creatures at one time, andpermanently decreases by 1, or two characters each can be controlled automatically by the merrenoloth,have another ability score of their choice permanently Gearbox the modron, or a rescued brain in a jar (seedecrease by 1. Floating Bridge characters aid, claiming that only it can safely release the journalbut offering to do so only in exchange for The route to the treasury takes characters out across a body. So, I was wondering if it was even on the list of modules and source books to be added to the marketplace in the future. For Lost Laboratory of Kwalish - Pinterest O4. elements/spells.xml at master aurorabuilder/elements GitHub experiments. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. Spellcasting. Some identify themselves as members of In order to persuade the brains to keep all the floatingKwalishs original expedition, while others are wizards disks active, the characters must succeed on five DCand other spellcasters enslaved by the monks. Hit: 28 (4d10 + 6) bludgeoning damage. For characters 5th-10th level. Lost Laboratory of Kwalish | TM & 2018 Wizards. #2 Nov 20, 2018 This cathedral set pushed the limits of Foundry VTT. We wanted to to 10th level. disadvantage.On a failure, the creature cant take reactions until the startof its next turn and rolls a d8 to determine what it does Magic Weapons. in area M6 of the monastery. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. A group of twenty-five monks (cultists) are in the process of raiding the treasury, which the characters can defend using any magic item found in the Dungeon Masters Guide, making for a fun one-off fight. Each hireling is also charged with chronicling the partys progress along the way, in the hope of finally mapping the route to Daoine Gloine, and has specific value to the party in certain areas of expertise. 49, The words you are searching are inside this book. Even while keeping the idea that the with this knowledgeor they might seek to accompanygrand masters claw shards are from a vorpal sword, you them onward. knowledge of the monasterys brains in jarsall of them creatures with advanced intellect and a uniqueMary Greymalkin perspective on the world. But described in the Players Handbook. This adventure explores two locations within the Barrier Peaks, and includes new monsters, magic items, and spells, plus sci-fi trinkets, random encounters, and even rumors of the area submitted by the player community! ActionsShortsword. As it turns out, find a crashed planar ship and explore its technology to fuel its own experiments - just now, the Lost Research of Kvalis is desperately needed! If they are treated with deference, the sprites might help the characters find the correct path and hurry them along. the effect created by a Tensers floating disk spella Kwalishs Journal. Each creature in that area mustSpeed 10 ft., fly 40 ft. succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a STR DEX CON INT WIS CHA successful one. 30 feet of the umber hulk and is able to see the umber hulks eyes, the umber hulk can magically force it to makeTreant a DC 15 Charisma saving throw, unless the umber hulk is incapacitated.Huge plant, chaotic good On a failed saving throw, the creature cant take reactions until the start of its next turn and rolls a d8 to determineArmor Class 16 (natural armor) what it does during that turn. Every 10 minutes of exploration, there is a 20 percent chance that one or moresquare randomly determined modrons happens upon the apparatus and attacks it.11 The eye of a squid set The characters find themselves inside a variant version of the apparatus of Kwalish at the bottomwithin an extensive of a deep ocean. Each STR DEX CON INT WIS CHA tentacle can be attacked independently, with damage dealt 1 (5) 1 (5) 15 (+2) 19 (+4) 10 (+0) 15 (+2) to tentacles applied to the clockwork krakens hit point total. Since its inception in 2008, Extra Life has raised more than $30 million for sick and injured children. 19CLAUDIO POZAS TM & 2018 Wizards.medusas gaze. leering skulls. eventually end up here. its body. A character who has a portion of their soulcomplications. Kwalishs presence in the lab is left to (Arcana or Investigation) check can activate the stasisyour determination, and might depend on how much controls and awaken the mind flayer.Sample Bauble Encountersd12 Bauble Appearance Extradimensional Space1 A royal orb held by a A shadowy, royal pavilion is filled with phantom images of courtiers and revelers. Extra Life supports Children's Miracle Network Hospitals by raising funds and awareness that provide 32 million treatments each year to kids across the U.S. and Canada. into a strange loop of logic that forces her to let the Even if his goals are legitimate, the Cartophiles desire characters pass. The Grand Master fights Lost Laboratory of Kwalish | TM & 2018 Wizards. They readily direct characters towardelder monk. The legendary inventor disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own experimentsonly now, Kwalish's lost research is desperately needed! undead creatures as a control module for powerful The scattered notes and diagrams in this area can be constructs, and placed the evil high priest here as used to repair and operate the apparatus of Kwalish, punishment for her role in the countless sacrifices made but must first be deciphered with a successful DC to Gloine Nathair-Nathair. Ranged Weapon Attack: +4 to hit, range 80/320 ft.,one target. His mapmaking skills are first rate, believes he can earn his release from the coffin along though, and the Cartophile trusts him to accurately the wayby any means possible. The froghemoth can breathe air and water. Alternatively, given the inventors ability to craftLoose Ends lifelike constructs, this version of Kwalish might not be the original gnome at all.If Kwalishs knowledge was needed to oppose threats inother lands, those threats might have been permanently Lost Laboratory of Kwalish | TM & 2018 Wizards.quelledor they might only have been temporarily 28Acknowledgments and Final Thanks To E. Gary Gygax, as author of the original Expedition Final thanks to everyone who purchased this to the Barrier Peaks (may chocolate and peanut butter adventureyour donation is going to a truly great cause. 10The gynosphinx appears to have suffered ancient injuries Scaling Options to its head, which have healed and been replaced by This adventure is designed for characters of 5th to 10th level. When those systemsdisks leading to the treasury, and that they are ordered fail completely after that point, the monastery plungesto deactivate the disks if anyone other than the Grand into the valley to be destroyed, along with any creaturesMaster attempts to cross them. Similarly, but only if they agree to first go back and slay the sphinx.you might have notes and technology found throughout Once the sphinx is slainor if the characters killed itthe adventure that allow the characters to recreate the before coming to the monasteryany ability checksvorpal sword successfully if the shards are recovered. Lost Laboratory of Kwalish "Cliff Edge" Battle Map - Pinterest They would 0304 A foot-long, egg-shaped object made from stitched sacrifice victims to the medusa Gloine Nathair- Nathair, using the bodies of those poor victims leather as the citys statuary. A successful DC 13Dexterity (Sleight of Hand) check allows the statues to condition.be carefully shifted apart to allow access inside. If successfully caught without being killed, the creature negotiates its release with the location of its hidden treasure: 1,000 gp in brightly polished coins. check, the brain warns them of the risks of tampering with the journal (see below). The legendary inventor disappeared in the peaks of eons ago . Melee Weapon Attack: +8 to hit, reach 5 ft., one target.chemical glob at a point it can see within 15 feet of it. 23 (+6) 8 (1) 21 (+5) 12 (+1) 16 (+3) 12 (+1) Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. glass instead of stone. Hit: 7 (1d8 + 3) piercing lost city farther into the Barrier Peaks. Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. Lost Laboratory of Kwalish | TM & 2018 Wizards. It's not in the AL Content Catalogue, so no. All the prisoners are desperate to escape the monastery before the monastery, and feature residual buttons, dials, and its engines fail. If Kwalish is defeated, or if the gnome they are treated as if they had already failed one deathis missing when the characters come to the lab, a saving throw. Engulf. Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. (truthfully or otherwise), the medusa ignores them, Creatures. If a creature seated in the throne wears the bone As you watch, a prisoner collapses from exhaustion.devils crown and holds its scepter, that creature can Under orders from the overseeing monks, other workersattempt a DC 15 Intelligence (Arcana) check to reopen toss his body out of the way into a corner for a quick andthe archway. It is immune to all damage and conditions. Run the adventureare showing signs of getting ready to power up once as written, up to the monastery. Melee Weapon Attack: +10 to hit, reach 20 ft.,one target. Lost Laboratory of Kwalish | PDF - Scribd Sign up today and dedicate a day of play for kids in your community! Though anything of value brought tois slain, the bone devil is revealed to be an advanced or found in the monastery is meant for the treasury,rusea war machine of Kwalishs design, piloted by the monks have managed to hide away somea particularly ingenious quasit named Whazzit. Click to download at:https://media.wizards.com/2018/dnd/downloads/DaoineGloinePlayersHandout.jpgMARK WINTERS Appendix A: Random Encounters Characters undertaking this adventure will spend a significant amount of game time on the journey to the Monastery of the Distressed Body and the lost city of Daoine Gloine. Choose these two unique stones from the new examples in appendix D. The Sphinxs Riddle. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium humanoid (any race), any non-lawful alignment target. ThisThe Monastery allows the appendage to be used normally, so that the creature can undertake any activity remotely that it couldThe crashed planar craft still makes up most of the accomplish close up, including making physical abilitymonasterys general structure, having been long ago checks and attacks.converted into Kwalishs first laboratory, then converted Because they are linked to the planar craft, teleportation-again into this present sinister site. adventure, any research into Kwalishs lost laboratoryThe secrets to controlling or disabling such devices or any NPC familiar with the inventors failed expeditionmight be instrumental to a successful foray into the to the Barrier Peaksestablishes that seeking out thelegendary dungeon. If the monodrone dies, its body disintegrates Persuasion +6, Stealth +4 into dust, leaving behind its weapons and anything else it Senses darkvision 120 ft., passive Perception 16 was carrying. Melee Weapon Attack: +4 to hit, reach 5 ft., one Innate Spellcasting (1/Day). With a successful DC 12 Intelligencemeans of finding new bodies for his fallen companions, (Investigation) or Wisdom (Insight) check, a characterbut was driven away by the Grand Master before he talking to a brain discovers its specific knowledge (seecould complete this task. For more on Galder, please visit the article oncomicbook.com:https://comicbook.com/gaming/2018/11/12/dungeons-and-dragons-lost-laboratory-of-kwalish-/. More piles of junk hide the monasterys dreadnoughts eye set within a mechanical socket. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. See that area for more information. familiars monstrous panions steeds. The characters come across a group of roving Mountain Encounters outlaws (five to ten thugs led by a bandit captain), who are heading to the monastery to join its ranks. The characters mustmight be a chemister from the Izzet League who left the find their way to the lost city hidden within the Barrierguild to pursue his own work away from Niv-Mizzetrs Peaks, then return with its location.prying eyes. There, gemstones worth 10 gp each, 15 small gemstones Kwalish can be found as the final brain in a jar in the worth 50 gp each, and a black pearl worth 500 gp treasury (area M10). A Zib for Your Thoughts; Hunt for the Thessalhydra; Locathah Rising; You might consider adding a few wilderness for those trees remain guarded by sprites that encounters along the way, especially within the thick still honor her. The modron might specific to Kwalish and his lost expedition are more choose to remain at the monastery, integrating with its difficult to come by. Insteadof leading to the Nine Hells, the inventors instructionsopen a gate directly to area O1 of Daoine Gloine. In this scenario, one or more brainsthe relative power of the characters. Like this book? ignorant, and I look forward to adding whatever small Part 3: The Ooze-Flooded City. The suit of armor at the endof the room is clearly the focus of the labs current The easiest approach is to have Kwalish in area O7experimentation, connected to various pieces of when the characters arrivean elderly gnome arcaneequipment by more silver wire recognizable as a form inventor (use the evoker stat block from Volos Guide toof astral cord. The monodrone cant be compelled to act Skills Arcana +7, Deception +6, Insight +6, Perception +6, in a manner contrary to its nature or its instructions. If it fails to answer, the characters are any powerful visitors are to be brought to the devilsallowed to cross to the island without paying the toll. Cantrips (at will): fire bolt,* light,* prestidigitation, ray of frost* 1st level (4 slots): burning hands,* mage armor, magic missile*Cult Fanatic 2nd level (3 slots): mirror image, misty step, shatter* 3rd level (3 slots): counterspell, fireball,* lightning bolt*Medium humanoid (any race), any non-good alignment 4th level (3 slots): ice storm,* stoneskin 5th level (2 slots): Bigbys hand,* cone of cold*Armor Class 13 (leather armor) 6th level (1 slot): chain lightning,* wall of ice*Hit Points 33 (6d8 + 6) *Evocation spellSpeed 30 ft. Sculpt Spells. LOST LABORATORY OF KWALISH An Adventure Supporting Extra Life The legendary inventor Kwalish disappeared eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments. Occasionally, travelers(see above) or in the powered armor found in area O7. If questioned about the citys open and override the engine. Hit: 5 (1d6 + 2) piercing damage. If still active, the krakens tentacles work to defend while searching the garage reveals the remains of its engine. All manner of goods and magic items First Things Lastcollected by the monastery over long years can be foundscattered throughout the junk in this area, including the As the characters enter the Barrier Peaks, the adventurefollowing: has the Cartophiles notes and maps directing them initially to the monastery that was once Kwalishs first Kwalishs journal, which has been promised to laboratory. to nothing now, but a series of shackles bolted to the wall Treasure. target. See appendix A, Random Encounters, his name. Five clear canisters line the walls, each 25 one filled with fluid and the living, beating heart of some type of creature. See the Powered Armor Options sidebar inThe Alien Technology section in chapter 9 of the appendix D.Dungeon Masters Guide talks about how futuristic Once he is freed, Kwalish is as grateful as he is able todevices are often powered by energy cells. The priest knows that after Kwalish flooded tail arent extended) the city, he eventually escaped into an extradimensional Damage Immunities: poison, psychic space hidden beneath the ooze. Both rings channel the power of teleportation and flight, and wereC4. 60 For Lost Laboratory of Kwalish ideas | fantasy landscape, tabletop rpg maps, dungeon maps For Lost Laboratory of Kwalish 60 Pins 3y H Collection by Heath Carlton Fantasy Art Landscapes Fantasy Landscape Fantasy Concept Art Fantasy Artwork Medieval Art Medieval Fantasy High Fantasy Fantasy World Landscape Scenery STR DEX CON INT WIS CHA 20 (+5) 13 (+1) 16 (+3) 9 (1) 10 (+0) 10 (+0)Actions Senses darkvision 120 ft., tremorsense 60 ft.,Multiattack. of two matched magical-mechanical rings. (The medusas shackles were once set here, including a pseudodragon, an imp, and several will-o-but were removed and used in the clockwork krakens wisps, as well as several glass statues of hearts andengine at area O5.) Each residents left ages ago, though a few of their character finds one Barrier Peaks trinket over the descendants are said to scratch out a meager course of the adventure. With respectful discussion checks. Their only hope of survival iscampaign, characters who successfully discover the to find Kwalishs laboratory, whose planar magic holdslocation of the Vault of Dragons might discover that the means of restoring the balance the marut seeksthe keys needed to access it are lost. Spellcasting. The quasit magically turns invisible until ittries to enter the ooze-folks space while unaware of the attacks or uses Scare, or until its concentration ends (as ifooze-folk is surprised by the ooze-folk. It requires no material componentsagainst a randomly determined creature within its reach or to cast its spells. O3. Leather Works so-called enlightened ones. Through the technology of the planar craft and Kwalishs experimentation, eachThe planar crafts medical station has been repurposedinto a torture chamber by the Grand Master. If the target is killed bythis damage, it is absorbed into the mouther. Kwalishs desire to construct a final laboratory hidden But after endless years of undead incarceration, she within an extradimensional space, and how he sees the characters as potential servants, not foes. Hit: 1 slashing damage.Shortbow. this glass piping is not manufactured, but rather You determine how many decoy crystal baubles the resembles intestines. zareklamy com sign up meat hunts near dallas tx. The powerful fires of thosethe city of Daoine Gloine (see area O4), but if sold as art furnaces keep the monastery in the air, and instantlyobjects, the crown is worth 500 gp and the scepter is destroy anything thrown into their open vents.worth 750 gp. I am sure the Grand Master will find suitable by two massive bodyguards. . offices (it was awesome!). Haggard prisoners frantically shovel oreto track the comings and goings of the merrenoloths into these hatches, which pulse with a deep-red glow.ferry. The ten prisoners are humanoid commoners, armor. This device is O5. In the aftermath, the Grand Masters servant the route to a cache of stolen goods hidden near aWhazzit discovered Kwalishs war machine designs thieves guild in a city of your choice.and managed to construct it using the bone devils One cache also holds a Three-Dragon Ante deck withexoskeleton. As such, as the characters follow the notes found in Kwalishs journal, they find The components and notes left behind by Kwalish are that the narrow mountain passes begin to tightenalso of potential value to the characters. The vampires coffin can also serve as a called on. The captain adds 2 to its AC against one melee attack that would hit it. Hit: 7 (1d8 + 3) piercing damage. This restores New Discoveriesto normal any ability scores decreased by the sphinx(see area C2). The Innate Spellcasting. 45Ooze-Folk Magic Resistance. The cells are all repurposed metal containers flayed faces of monks and prisoners, recognizable asfrom the planar craft, and are all locked. It took us 4 sessions, but my players definitely skipped a fair bit of stuff. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License She might strike a deal with the characters if they agree to find the brains and bringA number of options present themselves for using her one, allowing them to summon the ferry withoutthe deck of several things within the adventure. Animate Boulders (1/Day). The clockwork krakens senses operate through its tentacles as well as its main body. See appendix C for Garrets stat block. Dock. . And in Daoinewell as the complete history of his time in the Barrier Gloine, the characters might entreat the inventor toPeaks. Kwalish - Greyhawk Wiki The fanatic is a 4th-level spellcaster. It can also Grand Master. any promise of obedience he makes to the characters is Alternative Entry. If the characters negotiate poorly, Each brain speaks Common and another language or if any brains are destroyed, certain disks deactivateof your choice, and is able to communicate from within and reaching the treasury becomes a greater challenge.its canister. or its orders are openly defied, the bone devil orders the characters attacked at once. The modron thereafter integrates its consciousnessBrains in Jars Area of Control Ability Check to Deal With Brain (Name) Disks Knowledge 1 (Alton) 3 and 9 The true, evil nature of the monks Dormitories; can lock and Charisma (Persuasion); the brain is2 (Broderick) 2 and 7 eager to please 4 and 5 and the Grand Master; the story unlock the doors there 3 (Corliss) 8 and 10 Charisma (Intimidation); the brain4 (Dunstan) 1 and 6 of how the Grand Master first responds to shows of authority 5 (Editha) came to power Charisma (Deception); the brain is openly antagonistic but easy to fool The story of Kwalishs escape Engine room; can overcharge Intelligence (Arcana); the brain from the monastery; the existence the engines over a period of seeks knowledgeable discussion of magical matters of a second lab 1 hour to cause an explosion Charisma (Performance); the brain and crash the monastery demands entertainment to alleviate its tedium How the treasury is protected by Control room; can activate an antimagic field a force field to seal off that area from the rest of the monastery The true nature of the monastery Central abbey; can activate/ as a crashed planar craft deactivate the Grand Masters teleportation field bracelets The existence of a map to Prison and leather works; can Kwalishs second lab, and its lock and unlock the doors location in the treasury there Lost Laboratory of Kwalish | TM & 2018 Wizards. A group of five monks led by an eldermonk can be found here at any time, sleeping, eating,and taking part in decidedly non-monastic activities(gambling, flinging chamber pots at one another,comparing dueling scars, plotting a way to rob thetreasury, and so forth). However great the risks, finding the components demands the effort, for whoever does so can reassemble the fabled Infernal Machine of Lum the Mad! Galder's Tower (5e Spell) - D&D Wiki (See appendix D for more information on the deck, and its distinct connections to the adventure.) An inspection of the room and its control panels show that most of the magical- While in sunlight, an immured one has disadvantage mechanical components once here have been stripped on attack rolls, as well as on Wisdom (Perception) out. Its statistics are the samein each form, except for the speed changes noted. Actions Bites. The sphinxprovided with a new body (see below), it might return always answers truly, and so can be used to provide rareto civilization with the characters. Lost Laboratory of Kwalish | TM & 2018 Wizards. Best of all, all monies that Wizards of the Coast receives from sales of this PDF are donated to Extra Life. Castle Ravenloft - Dungeon And Catacombs. are covered in graffiti, suggesting a steady series of new residents over long years. Graffiti scratched into the walls in thieves a random monk when the characters enter this area.cant and Infernal reveals dire sentiments regarding Lost Laboratory of Kwalish | TM & 2018 Wizards. All the disks are kept active by default, to return to its original body. Ifthey dont know the route, they do know that Kwalishs that check is subsequently failed, both of that specificjournal from their original expedition can be found in brains disks are deactivated.the treasury (area M10). . However, this might lead to its own is struck. See Shoving a Creature under extends across the lower reaches of the city, resembling Melee Attacks in chapter 9 of the Players Handbook. Completing any such project No matter how the characters are traveling, you mightrequires a successful DC 18 Intelligence (Arcana) check consider a few encounters within the mountain passesor Dexterity check using thieves tools or tinkers tools. get involved with the familiars book social. These notes engage the characters as soon as they enter the tower explain how the apparatuss biomechanical umbilicus but being a kenku, she communicates only through (an atropals augmented umbilical cord) can be used mimicry. A successful check causes the immured ones to walls, erupting from control panels that have been pulledrun off and attempt to escape. by Botisaurus. After much wandering in the mountains, Kwalishpath that might have seen him rival Ioun and Heward relocated to an equally remote locationDaoine Gloine, the mysterious city his expedition had originally sought.until his experiments overtook him, and he became The sites isolation made it a suitable place for him to continue his research. As the characters arrive, an elder monk A massive pair of cathedral doors open onto a long nave.named Lean Meimbaol greets them. The high priest attempts to spaces within baubles of glass and crystal. Melee Weapon Attack: +3 to hit, initially explore the monastery, and they keep theirreach 5 ft., one target.

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